Multiple Followers Overhaul - Recruit Anyone as a Follower - Tee Party - OLD VERSION (2024)


THIS IS AN OLD VERSION, YOU CAN DOWNLOAD NEW ONE
HERE

Really install new one it's well tested and bug free.
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Multiple Followers Overhaul - Recruit Anyone as a Follower - Tee Party - OLD VERSION (1)

DISMISS EVERYONE AT ONCE (Except for the follower in default game slot)
- v.013 is a new one
- Per request I've added a system that allows you to send misc followers to choosen locations.
- Sorry for disappearing, but my computer went down for a few days. Long story.

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- READ THE DESCRIPTION AND ALWAYS UPDATE TO THE NEWEST VERSION!
- Before changing version (from normal to light to vanilla only) dismiss all followers!
- Every next version is compatyble with the last. Unless you change
version from normal to light. Then you need to dissmis all followers,
and then update.
- Use only Far Harbour, only Nuka World or a shared plugin, as together they get crashy.
- If you want to rename your Settlers-Followers use: GIVE NPC A NAME
------------------------------------------------------------------------------------------------ON NEXT UPDATE:
- Putting all the features into a dialogue.

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HOW TO:

BASE GAME FOLLOWERS:


1. You don't need to do anything.

2. Just install the mod, or update.

3. You don't even have to dismiss your current follower before installing.

4. The game will automatically assign first recruited follower to the original game slot, and every other to the mod slots. You can recruit and dismiss as much as you want.

5. Don't worry if when recruiting other followers, the first one gives them a warning. It will not dismiss the first follower. I just left that little interaction between followers intact, because I adore it.

6.To avoid conflicts between scripts, remove gifts from base game followers inventories, and then use the dialogues.

7. I'd suggest recruiting Danse as the first follower. I don't know why but he still doesn't want to show me his trade dialogue option when recruited, and instead of default menu shows dialogue menu. I can trade with him when he is not a follower, but not once I recruit him. Anybody else getting this issue?

8. DLC followers are comming soon. Downloading now :)

CUSTOM FOLLOWERS:

1. Craft gifts on Gifts Workbench: Rings, Followers Notes, Robot Hack Devices and Dog Chew Toys

2. Give a gift to a potential follower.

3. Rings: equip - they are recruited, unequip it - they are dismissed, and go to the last set location.

4. Flowers notes and other misc items: give it to npc - they are recruited, take it away- they are dismissed, and go to the last set location.

5. You can now command some of custom followers.

6. Only one follower per follower slot, so ring 1 and note 1 use the same slot, and if you use not on npc 1 and then ring on npc 2 the first one will get dismissed.

OPEN INVENTORY BUTTON:

1. Craft - Inventory Acces Device in gifts workbench (under misc), its under aid in the inventory, reusable

2. Use it to toggle the button on npcs for a minute. If you want it always on there are different options in the settings menu to choose from, personally I didn't like it. You can turn it on, or toggle:
- For humanoid npcs (human, ghoul, super mutant, synth
- For robots
- For dogs
- For humanoids, robots and all the animals

AMMO BAG:

1. Adds infinite ammo keyworld to a follower (npc needs at least one ammo of a kind to be able to fire a weapon)

DISMISS ITEM:

1. Craft at gifts workbench under misc

2. Use it to dismiss everyone recruited using my mod. It might take a few seconds. Dismissing is finished when the item reappears in your inventory.

3. There are two versions available. Dismiss game followers and dismiss everyone (game and misc followers)

USE THE LOCATIONS?

1. Go to the Red Rocket Station next to the Sanctuary.

2. On the Red Rocket roof there will be 50 emitters. You can pick them up, or store them in the containers, but do not sell them, or loose them,
because they cannot be recreated.

3. Go to the location you want the NPCs to use.

4. Drop single one somewhere or put it into the settlement workbench. Every Location Marker sets a centre of a sandbox for npcs to use.
- 01-10: 1000 radius
- 11-20: 1500 radius

- 21-30: 2000 radius
- 31-40: 3000 radius

- 41-50: 4000 radius

5. In Party Management Holotape there is an option to turn on map marker for Location Markers, one at the time.

6. Craft Location Notes at Gifts Workbench, optionally craft the Toggle Send NPC button device.

7. Go to the NPC you want to relocate, and give him the note.

8. Toggle on the Send NPC button, or turn it on permanently in the Party Management Menu

7. Press space. Only once, NPC will wait 10 minutes in real time before teleporting to the set lcation. You can change it in mod menu.

8. They can be recruited normally, nothing changes.

9. After dismissing follower use the send to location button again, because sometimes after dismissal they got lost without it.

10. Misc NPC in settlements don't count to the settlement population, don't use beds, don't work, and are not a settlers in any way.


11. Comment, Share and/or Endorse!

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HOW TO UNINSTALL:1. Dissmiss followers.

2. Uninstall.

3. If you didn't dismiss followers use: SetPlayerTeammate 0 on misbehaving follower.


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MISC INFO:

1. Rewritten base game followers script again. Checked it three times. There is virtually no way it can not dismiss your follower.

2. Named gifts are named, and will only work on specific follower. Piper ring will only ever recruit Piper if it is equiped on Piper.

3. Follower slot can only host one NPC, so if you recruit somebody to slot 1, recruiting anybody else to slot one will dissmis the forst NPC

4. Dismiss item dismisses everyone no exceptions, cleans up mod aliases and double checks setplayerteammate flag, so if you want to uninstall I'd recommend you using it.

5. OPEN INVENTORY BUTTON can be toogled on for a minute or permamently, it has 4 version to choose from, that works on:
- Only humanoid npcs (human, ghoul, super mutant, synth)
- Only Robots
- Only dogs
- On everyone that is not attacking you or already a follower!

6. When you get into somebody inventory just give them a note or equip a ring on them. Recruiting works on ANYONE!

7. Animals should use dog slot!

8. Setteler-followers have a traid option as a default dialogue, so you can't really talk with them all that much, but they will follow, fight, teleport and die by your side (but not really cause SetEssential is turned on by deflaut, but you can change it).

9. Trader-Settelers will have their trade dialogue under dialogue option. So... you can always sell them all of those pipe pistols you can't just leave lying around.

10. For now 20 empty follower slots, 10 robot, 5 animals, goal is 100. I want 60 minuteman. ^^

11. Right now I have recruited all base game followers, two minuteman, Sturges, one BoS scribe, one BoS knight in power armour, 2 settlers, trader, doctor, caravan guard, a cat and a brahmin.

12. Automaton support will take a little more time.

13. I did not touch companions dialogues. Or any dialogues. So they should work as they did before installing my mod.

DO NOT REPORT A BUG IF YOU HAVE PROBLEMS USING AN OLD VERSION OF THE MOD. UPDATES ARE HERE SO THE BUGS WOULD GO AWAY! SO JUST UPDATE!

Multiple Followers Overhaul - Recruit Anyone as a Follower - Tee Party - OLD VERSION (2)

Multiple Followers Overhaul - Recruit Anyone as a Follower - Tee Party - OLD VERSION (3)

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DOESN'T WORK WITH
Other multiple followers mod DUH!
And anything what edits COM(followername) Quests

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REQUIREMENTS:

Works on it's own, nothing required.

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ALSO SEE:

RAIDER DISGUISE
EXTREMELY LONG LASTING STEALTH BOY
REALISTICALLY LASTING ALCOHOL EFFECT

GIVE NPC A NAME
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WARNING:
If somebody tries to use any of my scripts in any kind of mod, without my permission I will find their e-mail adress and I will give it to every add company I can find. You have been warned.

Multiple Followers Overhaul - Recruit Anyone  as a Follower - Tee Party - OLD VERSION (2024)
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